----------------
Outer Wall
Extra - map_name: Oside
Extra - starting_script: <TRA0053:0092:0165:0004
> Door to Egg No. 00; Heals? False
  * Layers: default
  * Door to Egg No. 00/Door to Outer Wall
  > Room Bottom
      Trivial

> Door to Little House; Heals? False
  * Layers: default
  * Door to Little House/Door to Outer Wall
  > Room Bottom
      Has Flight

> Outside Clock Room; Heals? False
  * Layers: default
  > Room Bottom
      Trivial
  > Room Top
      Any of the following:
          # https://youtu.be/-hZwtVL18l0
          # Kill enemies
          Has Weapon
          # Fly over problematic Hoppies
          Pacifist Strats (Intermediate) and Has Flight
          # Tank a hit on a Hoppy
          Pacifist Strats (Advanced) and Normal Damage ≥ 5
          # Damageless
          Pacifist Strats (Expert)
  > Door to Clock Room
      Trivial
  > Event - Level MG
      Machine Gun

> Door to Storehouse; Heals? False
  * Layers: default
  * Door to Storehouse/Door to Outer Wall
  > Event - Entered Outer Wall from Storehouse
      Trivial

> Room Bottom; Heals? False; Spawn Point; Default Node
  * Layers: default
  > Door to Egg No. 00
      After Saved Kazuma
  > Door to Little House
      Has Flight
  > Outside Clock Room
      Any of the following:
          Has Flight
          After Entered Outer Wall from above and Remove Points of No Return
  > Event - Bad Ending
      After Defeated Core and After Saved Kazuma and Enabled Bad Ending

> Room Top; Heals? False
  * Layers: default
  > Outside Clock Room
      Trivial
  > Door to Storehouse
      Trivial

> Door to Clock Room; Heals? False
  * Layers: default
  * Door to Clock Room/Door to Outer Wall
  > Event - Entered Outer Wall from Clock Room
      Trivial

> Event - Bad Ending; Heals? False
  * Layers: default
  * Event Bad Ending
  * Extra - different_strongly_connected_component: True

> Event - Entered Outer Wall from Storehouse; Heals? False
  * Layers: default
  * Event Entered Outer Wall from above
  > Room Top
      Trivial

> Event - Entered Outer Wall from Clock Room; Heals? False
  * Layers: default
  * Event Entered Outer Wall from above
  > Outside Clock Room
      Trivial

> Event - Level MG; Heals? False
  * Layers: default
  * Event Level Up Machine Gun
  > Outside Clock Room
      Trivial

----------------
Little House
Extra - map_name: Little
Extra - starting_script: <TRA0069:0090:0015:0008
Hint Features - Someone's House
> Door to Outer Wall; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Door to Outer Wall/Door to Little House
  > Pickup (Little House)
      Blade and Little Man
  > Hint - Mrs. Little
      Trivial

> Pickup (Little House); Heals? False
  * Layers: default
  * Pickup 55; Category? Minor
  * Extra - event: 0204
  > Door to Outer Wall
      Trivial

> Hint - Mrs. Little; Heals? False
  * Layers: default
  * Hint
  * Extra - event: 0212
  * Extra - hint_index: 55
  * Extra - string_asset_id: 11
  > Door to Outer Wall
      Trivial

----------------
Clock Room
Extra - map_name: Clock
Extra - starting_script: <TRA0094:0090:0014:0007
> Door to Outer Wall; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Door to Outer Wall/Door to Clock Room
  > Pickup (Clock Room)
      Trivial

> Pickup (Clock Room); Heals? False
  * Layers: default
  * Pickup 56; Category? Minor
  * Extra - event: 0300
  > Door to Outer Wall
      Trivial

